This is a fairy tale kingdom dedicated to children, also gifted to all adults who were once children | Huainan Fairytale World (07/2022)

This is a fairy tale kingdom dedicated to children, also gifted to all adults who were once children | Huainan Fairytale World (07/2022)

Summary

We take the familiar stories in Hans Christian Andersen's Danish Fairy Tales: the Ugly Duckling, the Emperor's New Clothes, the little girl selling matches and other story archetypes as the main scene inspirations, and use these story materials as the underlying design logic to create a 24,000 square meters Danish Fairy Tale Collection Park with original themes, making it a joyful destination for children and adults.

Do you still remember the dream when you were young?

At that time, you always like to stand in the highest place, gazing at the distant wheat field, always want to grow up quickly to be a fearless hero; or fantasize in the fantasy labyrinth through the five passes, and finally find a piece of land full of flowers and birds; or swim in the sea, riding the wind and breaking the waves. ......

It is a great thing to be able to fit all the fairy tale worlds of our youth - Jegoplay Huainan Fairy Tale World, from where we enter into our childhood again.

In recent years, immersive and experiential theme parks have become the new mode of parent-child cultural tourism destinations nowadays. Paradise in this mode can not only quickly attract people's attention and trigger fantasies about the park, but also allow people to retain deep memories and good feelings during and after the experience.
We take the familiar stories in Hans Christian Andersen's Danish Fairy Tales: the Ugly Duckling, the Emperor's New Clothes, the little girl selling matches and other story archetypes as the main scene inspirations, and use these story materials as the underlying design logic to create a 24,000 square meters Danish Fairy Tale Collection Park with original themes, making it a joyful destination for children and adults.
Chapter 1 Fairy tale book
Fairy tale, in fact, as early as the entrance to the park began to cast a spell. We design the entrance as a fairy tale book, with the different placement status of the book as the main line; as a combination of childhood reading materials and artificial environment, the books will be shelved into an entrance, preserving the appearance of the fairy tale book and the content of the original appearance, forming a "magical entrance growing on the ground".
Chapter 2: The House of the Ugly Duckling
The entrance to the fairy tale book is connected by a winding road, where we brought the story of the ugly duckling growing up against the wind.
The story of a duckling that breaks out of its shell in a flock of ducks and is despised by its own kind because of its grotesque appearance, but grows up into a white swan later on after a lot of hard work and trials and tribulations.
Through the ducklings living nest cleverly stacked out of the duck duck castle tower slide combination space, the use of network channel games, super slide, big slide, landscape sculpture, more than ten groups of facilities and equipment, to create a symbol of the ugly duckling's winding path of growth of the immersive play space experience.
Chapter 3 The Little Girl Who Sells Matches
This part of the play area is to create the scene content through an important clue in the story of the little girl who sells matches: "matches", the combination of internal climbing nets, single slides, rocking rope net bridge and other themed play equipment embedded in the content of children's imaginative play, intercepting the "shimmering light" to represent the light shining into people's hearts, and the "shimmering light" to represent the light shining into people's hearts. The "Shimmer" represents the kindness, love and bravery that shine into people's hearts.
Chapter 4: The Emperor's New Clothes
"Castle" is an important component of the region, but also one of the main children's adventure games. Utilizing the labyrinth design of the castle, the design incorporates a dozen different physical activity/exploration areas, including slides, trampolines, swings, and a variety of climbing facilities, all at different elevations.
Here, physical skills such as strength, balance, flexibility, coordination, agility and accuracy will be practiced. While children are encouraged to explore this imaginative play area, parents are no longer just spectators, but participants, assisting and encouraging their children in these playful adventures.
Chapter 5: River Marsh Oasis
This oasis wraps around a sandy area that is unique to the entire park. Children run barefoot through the sand pits, gathering sand particles, building castles, digging sand and searching for treasures, the happy zone of childhood must have the memory of sand!
Chapter 6 Fish Playing in the Lotus Pond
The 1200㎡ water play area, through the trickling down stream, the ripples produced by a circle of water ripples, the gushing spring, the physical effect of the water collector, the rotating water playground, are the children's favorite water play projects.Considering children, adults, the elderly, and visitors at the same time, in this 1,200㎡ water play activity space, there are multiple elevation changes interpreted, and a sense of story is added to the adventure between the vertical and horizontal.
Conclusion
For designers, the biggest challenge is how to create a child's dream through the play space, and how to create a memory of children's play outside of the facility. We integrate the concepts of "sense of nature", "sense of fun" and "sense of theme", and based on the existing terrain, we combine the landscape with the theme of children's fun and fairy tale in the natural atmosphere. The project is located in Huainan, Anhui Province.

The project is located in Tianjian District, Huainan City, Anhui Province, about 30 minutes drive from Huainan South Railway Station, and south of Shungong Mountain Scenic Area. The project covers an area of about 24,000 square meters, and the combination of themed story scenes and the height difference of amusement equipment settings, or climbing up to see the distance, or running down as an extension of the site's activity space, so that parents and children can experience more adventurous fun here.